Dokapon Kingdom | |
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Developer(s) | Sting |
Publisher(s) | Examu Atlus BigBen Interactive |
Series | Dokapon |
Platform(s) | PlayStation 2, Wii |
Release | PlayStation 2 Wii
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Genre(s) | Role-playing |
Mar 29, 2019 The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come. 'Dokapon Kingdom' is originally for the WII, but by far it is one of the most fun multiplayers I've played. It's a mix between mario party with a basic rpg game. The goal of the game is to collect the most gold while being an ♥♥♥♥♥♥♥ to the other players. Dokapon Kingdom (ドカポンキングダム Dokapon Kingudamu?) is a 2007 role-playing video game developed and published by Sting in Japan for the Sony PlayStation 2 on November 22, 2007. It was later published by Atlus in North America on October 14, 2008. It is a remake of the 1994 Super Famicom title, Dokapon 3・2・1 - Arashi o Yobu Yuujou. Dokapon Crown (Gives 50+ to all stats, 500+ HP) Bounce (Sends the spell a player/CPU used right back at them.) Banish (Instantly kills CPU/Player, however the CPU is programmed to predict this. Status Ailments are effects that hinder or impair an adventurer's abilities when traversing the Overworld. Some, but not all, have in-battle consequences. A lot of the below Status Ailments can be removed by visiting Dokapon Castle or selecting the Heal option at any of the Temples.
Dokapon Kingdom[a] is a role-playing video game developed by Sting and published by Examu in Japan for PlayStation 2 on November 22, 2007. It was published by Atlus in North America on October 14, 2008. It is a remake of the 1994 Super Famicom title, Dokapon 3・2・1 – Arashi o Yobu Yuujou. The PlayStation 2 version was later re-released in Japan on November 20, 2008. It was ported to the Wii by Sting Entertainment on July 31, 2008, as Dokapon Kingdom for Wii. The Wii version was published in North America by Atlus on October 14, 2008, and in Europe by BigBen Interactive on March 26, 2010.[1][2]
Gameplay[edit]
The game is a hybrid board game and role-playing video game with modes varying from story mode to battle royale in which four players are assigned a mission. Players spin a spinner and then move to any spot on the board that is reachable by moving that number of spaces. Players will have the freedom to choose the direction they want to go. Landing on an 'empty' yellow space or another player will typically cause a battle, but sometimes the player will encounter a strange traveler that may allow them to play them at a minigame, or hire their services to steal or harm the other players. The battle system plays out in roshambo style, with the attack option beating counter, the counter option beating strike, and the defend option resisting the attack option. Multiple magics and stat changes play out both in battle and on the game board, while class-specific skills increase with player's job level.[citation needed]
Three starting jobs are available to the new adventurer (warrior, thief, and magician), and following a pattern of leveling, eleven character jobs and darkling (if someone hears the whisper of the dark revenge, usually the current last place player) are possible. The game is won by the player with the most money at the end. The winner gets to marry the king's daughter if the player is male; the king makes an offer himself if the player is female, but will be rejected. However, regardless of gender, the winner takes the control of the kingdom. Types of marlboro menthol cigarettes.
Plot[edit]
The game takes place in a fictional land called 'Dokapon Kingdom' which is being attacked by an army of monsters. Seeing this, the king offers Penny, his daughter, to be married to the player who finishes the game with the most money. 2–4 adventurers hear this, and attempt to save the kingdom. The game ends when each of the main bosses are defeated, although the player can select other game options to make the game end faster. Onetouch diabetes management software for mac.
Reception[edit]
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The game received 'mixed or average reviews' on both platforms according to the review aggregation website Metacritic.[16][17] In Japan, Famitsu gave the PlayStation 2 version a score of three sevens and one five for a total of 26 out of 40.[5]
![Dokapon Kingdom Stats Dokapon Kingdom Stats](https://i.ytimg.com/vi/_KtU0X2zLUg/maxresdefault.jpg)
The Wii version was nominated for Best RPG by IGN in its 2008 video game awards.[18]
Notes[edit]
References[edit]
- ^'Bigben Interactive: annonce l'arrivée de Dokapon Kingdom'. Actufinance (Press release) (in French). Boursier. 8 March 2010. Retrieved 17 January 2020.
- ^Leuenberg, Christian (13 December 2010). 'Testbericht: Dokapon Kingdom'. Wii Insider (in German). Retrieved 17 January 2020.
- ^Fitch, Andrew (October 24, 2008). 'Dokapon Kingdom Review (Wii)'. 1UP.com. Ziff Davis. Archived from the original on March 9, 2016. Retrieved January 21, 2019.
- ^North, Dale (October 24, 2008). 'Destructoid review: Dokapon Kingdom (Wii)'. Destructoid. Enthusiast Gaming. Retrieved January 21, 2019.
- ^ ab'Famitsu #989, reviews and utter lack of worthwhile news'. NeoGAF. NeoGaf LLC. November 14, 2007. Retrieved January 21, 2019.
- ^ abGudmundson, Carolyn (October 21, 2008). 'Dokapon Kingdom review'. GamesRadar+. Future plc. Retrieved January 21, 2019.
- ^Bedigian, Louis (October 14, 2008). 'Dokapon Kingdom – PS2 – Review'. GameZone. Archived from the original on December 30, 2008. Retrieved January 21, 2019.
- ^Platt, Dylan (October 29, 2008). 'Dokapon Kingdom – WII – Review'. GameZone. Archived from the original on December 18, 2008. Retrieved January 21, 2019.
- ^Bozon, Mark (October 17, 2008). 'Dokapon Kingdom Review (PS2)'. IGN. Ziff Davis.
- ^Bozon, Mark (October 15, 2008). 'Dokapon Kingdom Review (Wii)'. IGN. Ziff Davis. Retrieved January 21, 2019.
- ^Reddick, Stuart (April 1, 2009). 'Dokapon Kingdom Review'. Nintendo Life. Gamer Network. Retrieved January 21, 2019.
- ^'Dokapon Kingdom'. Nintendo Power. Vol. 235. Future US. December 2008. p. 100.
- ^Rosenberg, Jared (December 2, 2008). 'Dokapon Kingdom'. Nintendo World Report. NINWR, LLC. Retrieved January 21, 2019.
- ^'Review: Dokapon Kingdom'. PlayStation: The Official Magazine. No. 13. Future plc. December 2008. p. 82.
- ^Cavalli, Earnest (October 15, 2008). 'Review: Quirky Fun Makes Dokapon Kingdom the Perfect Wii Party Game'. Wired. Condé Nast. Retrieved January 21, 2019.
- ^ ab'Dokapon Kingdom for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved January 21, 2019.
- ^ ab'Dokapon Kingdom for Wii Reviews'. Metacritic. CBS Interactive. Retrieved January 13, 2014.
- ^'Best of 2008 (Best RPG)'. IGN. IGN Entertainment. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
External links[edit]
- Dokapon Kingdom at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dokapon_Kingdom&oldid=936252442'
Dokapon: Monster Hunter | |
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Developer(s) | Asmik Ace Entertainment |
Publisher(s) |
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Series | Dokapon |
Platform(s) | Game Boy Advance |
Release |
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Genre(s) | |
Mode(s) | Single-player, Multiplayer |
Dokapon: Monster Hunter, known in Japan as Dokapon-Q: Monster Hunter! (ドカポンQ モンスターハンター!, Dokapon Q Monsutā Hantā!) and known in Europe as Dokapon: Monster Hunter!, is a 2001 role-playing video gamevideo game developed and published by Asmik Ace Entertainment for the Game Boy Advance in Japan on August 3, 2001. It was later published in North America by AIA on October 30, 2001, and in Europe by Ubisoft on June 21, 2002.
Gameplay[edit]
Dokapon takes place on Dokkano Island, in the town of Poponga. The goal of the game is to become a licensed adventurer - to do this, the player must pass an adventurer's exam by completing a number of assigned missions, which requires the player to defeat many monsters in battle. Once weakened, the player can collect the monster and use it in future battles to defeat opponents, as with other games such as Pokémon.
Dungeons are randomly generated each time the player enters them. Staircases allow the player to move between floors in the dungeons. Within the dungeons are scattered items, weapons, and shields which may be used or sold once the dungeon is completed. Aside from the treasures are monsters. Some will chase you, some will wander freely, some run from you.
Battle[edit]
![Dokapon Dokapon](https://alittleoffofthetop.files.wordpress.com/2015/01/vlcsnap-000071.jpg)
If the player encounters a monster, a battle begins. The battle starts off with the choice of one card. Free hessian font for mac. Two cards are face down; one contains a sword while the other contains a shield. The sword card is the attack card and whoever gets that card will attack first. The shield card determines who will defend first. The battle will then start. The battle commands are based on a rock-paper-scissors game and include a sword or shield according to what turn you have. The sword icon is a normal attack using the weapon you currently have. If the character is unarmed, this is the only command available. This does a set amount of damage based on the character's attack and the opponents defense. Attacks can be evaded depending on the speed stat.
Attack[edit]
The sword icon is the main attack. This deals out a set amount of damage. The damage can only be lowered if the opponent uses the shield command. But the attack can still deal a good amount of damage. The rock, scissors, and paper commands will contain other moves which you may use. If you win, you will use that move. If you lose, your move is canceled and the opponent uses their defensive move. Strategy is key when using the commands as you may have a big disadvantage.
Defense[edit]
The shield icon is the main defense. You will be dealt all damage if the enemy uses a rock, scissors, or paper based move. You'll take less damage if they use the sword icon but many times the monster won't. The rock, scissors, and paper commands are different and have many different effects. Some reflect the attack or back with full effect or a lower effect, some give your character higher stats or decrease the monsters stats, some don't do anything at all.
Reception[edit]
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The game received 'average' reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 25 out of 40.[4]
References[edit]
- ^ abGoldstein, Hilary (November 28, 2001). 'Dokapon [Monster Hunter]'. IGN. Ziff Davis. Retrieved January 21, 2019.
- ^ ab'Dokapon: Monster Hunter for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved January 21, 2019.
- ^White, Jason. 'Dokapon: Monster Hunter - Review'. AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved January 21, 2019.
- ^ ab'ドカポンQ モンスターハンター! [GBA]'. Famitsu (in Japanese). Enterbrain. Retrieved January 21, 2019.
- ^Kato, Matthew (February 2002). 'Dokapon [Monster Hunter]'. Game Informer. No. 106. FuncoLand. p. 100. Archived from the original on January 11, 2008. Retrieved January 21, 2019.
- ^'Dokapon: Monster Hunter!'. GamesMaster. Future plc. 2002.
- ^Lafferty, Michael (December 12, 2001). 'Dokapon [Monster Hunter] Review'. GameZone. Archived from the original on January 12, 2008. Retrieved January 21, 2019.
- ^L'avis de pilou (August 1, 2002). 'Test: Dokapon Monster Hunter'. Jeuxvideo.com (in French). Webedia. Retrieved January 21, 2019.
- ^'Dokapon: Monster Hunter'. Nintendo Power. Vol. 153. Nintendo of America. February 2002. p. 154.
Dokapon Kingdom Job Guide
External links[edit]
- Dokapon: Monster Hunter at MobyGames
Dokapon Kingdom Stats Download
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dokapon:_Monster_Hunter&oldid=936252532'